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Home » Tiberian Technologies / Blackhand Studios » Other Products » Memory Leak? [shaders.dll] - Fixed ^^
Re: Memory Leak? [shaders.dll] [message #413968 is a reply to message #413952] Sun, 13 December 2009 21:41 Go to previous messageGo to previous message
saberhawk
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Registered: January 2006
Location: ::1
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General (1 Star)
Tunaman wrote on Sun, 13 December 2009 20:18

Yeah; I do like the debug information while I'm still working on my dll(I'm usually pretty careful but in case I forget to clean something up on my end).
Yeah, the memory leaks didn't seem like a big deal since its only 2-3 items that don't get deleted per instance of ren it seems. I was just wondering if anyone knew a fix. ^^
Thanks for the quick reply!


There's an issue with 3.4.4's SurfaceClass constructor where the reference count isn't being initialized to 1 iirc.
 
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