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Memory Leak? [shaders.dll] - Fixed ^^ [message #413889] Sun, 13 December 2009 03:01 Go to previous message
Tunaman
Messages: 1190
Registered: January 2005
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General (1 Star)
Hiya, I've been messing around in shaderhud.cpp and changing some stuff, and I've noticed that there's a file in my renegade directory called "memleak_shaders<number here>.log" containing some information I'm not sure what to make of. Could someone please help me fix what's going on?
I don't believe I have added anything to shaderhud.cpp that would even allocate any memory so I don't think that I've caused this problem with the code I've added.. It might be something I haven't thought about though..
I'm using Visual C++ Express 2008 to compile with btw, if that helps any.

Here's an except from one of the files:
Toggle Spoiler


Edit: Looks like its an error with my compiler(unless the normal shaders.dll has a mem leak) or something.. Sad I just compiled a clean version of shaders.dll and it still has memory leaks.


http://img694.imageshack.us/img694/9055/tunamanlmao.png

[Updated on: Sun, 13 December 2009 22:50]

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