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*Max [message #41383] Thu, 21 August 2003 09:00 Go to previous messageGo to previous message
boma57 is currently offline  boma57
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Registered: April 2003
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Okay, I haven't let it pan out yet, but it appears as if the problem isn't going to manifest itself under OpenGL...

I had been using Direct3D, but I also use that in GMax with no problem.
 
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