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Re: Now it is crazy arms... [message #413046 is a reply to message #412843] Thu, 03 December 2009 22:00 Go to previous messageGo to previous message
ChewML is currently offline  ChewML
Messages: 918
Registered: June 2008
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Colonel
So the best looking thing I have come out with is exporting without skeleton...

In the same file with the gmax scene there is another file H_A_A0A1, does anyone know what it's purpose is?

Also this may sound like a dumb question... When you import the w3d shouldn't you use the same skeleton as the ine you intend to export with?

 
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