Re: Rediting a map in renx [message #411968 is a reply to message #407844] |
Mon, 23 November 2009 14:30 |
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Distrbd21
Messages: 743 Registered: September 2008
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Colonel |
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DimitryK wrote on Wed, 21 October 2009 04:50 |
Distrbd21 wrote on Tue, 20 October 2009 22:09 | that is alot of work lol.
why arnt the buildings there the inside of them?
and is there away to make a mine feild in LE?
say if your walking like in seaside canyon you randomly blow up how would i put that in the map?
I'm trying to edit under and put a tunnel behind the power plants i have it done just have to edit it but i don't want to make it that easy.
and it is hard for me to make it like the other tunnels.
if i don't put it in renx and export it the textures are already there?
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The minefield is a script zone. It has to be done in LevelEdit.
Edit: Unless there is a way to do it with proxies in RenX, but I don't know about that.
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bumb
I tried to use that script zone for it is there a script that goes along with it?, the script zone just crash's my game.
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