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Re: Making a Command [message #411163 is a reply to message #411141] Tue, 17 November 2009 14:09 Go to previous messageGo to previous message
reborn is currently offline  reborn
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Registered: September 2004
Location: uk - london
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class rescueChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType){
if (strcmp(The_Game()->MapName, "CnC_Mesa.mix") == 0) {
Console_Input(StrFormat("ppage %d The objective for this map is to take the hostage to blah blah blah",ID).c_str());
	}
else if (strcmp(The_Game()->MapName, "CnC_Hourglass.mix") == 0) {
Console_Input(StrFormat("ppage %d The objective for this map is to take the hostage to blah blah blah",ID).c_str());
}
    }

};
ChatCommandRegistrant<rescueChatCommand> rescueChatCommandReg("!rescue",CHATTYPE_TEAM,0,GAMEMODE_ALL);



 
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