Home » Renegade Discussions » Mod Forum » Altitude bug - aka "deadzones"
Altitude bug - aka "deadzones" [message #411106] |
Tue, 17 November 2009 05:41 |
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Spoony
Messages: 3915 Registered: January 2006
Karma:
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General (3 Stars) Tactics & Strategies Moderator |
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I wonder if someone can fix the Mesa deadzones for me.
Quick summary: there's a bug whereby tanks on high ground can lose some of their effectiveness when they shoot targets lower down. the main thing i'm talking about is on mesa, although it affects hourglass too.
for example, a tank on the mesa bridge only does partial damage to tanks on ground level, doesn't do splash to infantry, and has trouble attacking buildings.
i'm told this will be fixed in scripts 4.0 and the TT patch, although i'd like a fix for it now for use in the clanwars league. i have a theory that the balance of Mesa will be improved if the bug is fixed, and i'd rather not wait.
there are three cases on Mesa where it happens:
- tanks on the bridge
- a gdi tank on the side path shooting the refinery/airstrip/turret
- a grenadier/rocket soldier trying to shoot the airstrip ramp
it also happens on hourglass, although that isn't played in clanwars so i don't immediately care about that. i would greatly appreciate if someone could fix mesa for me, though.
thanks
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Altitude bug - aka "deadzones"
By: Spoony on Tue, 17 November 2009 05:41
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Re: Altitude bug - aka "deadzones"
By: reborn on Tue, 17 November 2009 06:25
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Re: Altitude bug - aka "deadzones"
By: Goztow on Tue, 17 November 2009 06:52
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Re: Altitude bug - aka "deadzones"
By: reborn on Wed, 18 November 2009 02:05
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Re: Altitude bug - aka "deadzones"
By: Spoony on Wed, 18 November 2009 08:20
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Re: Altitude bug - aka "deadzones"
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Re: Altitude bug - aka "deadzones"
By: Spoony on Wed, 18 November 2009 10:56
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Re: Altitude bug - aka "deadzones"
By: Hex on Wed, 18 November 2009 10:27
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Re: Altitude bug - aka "deadzones"
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Re: Altitude bug - aka "deadzones"
By: Spoony on Wed, 18 November 2009 12:45
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Re: Altitude bug - aka "deadzones"
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Re: Altitude bug - aka "deadzones"
By: Spoony on Wed, 18 November 2009 13:14
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Re: Altitude bug - aka "deadzones"
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Re: Altitude bug - aka "deadzones"
By: Spoony on Thu, 19 November 2009 04:30
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Re: Altitude bug - aka "deadzones"
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Re: Altitude bug - aka "deadzones"
By: Spoony on Thu, 19 November 2009 04:58
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Re: Altitude bug - aka "deadzones"
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Re: Altitude bug - aka "deadzones"
By: reborn on Thu, 19 November 2009 05:32
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Re: Altitude bug - aka "deadzones"
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Re: Altitude bug - aka "deadzones"
By: Spoony on Thu, 19 November 2009 14:17
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Re: Altitude bug - aka "deadzones"
By: liquidv2 on Thu, 19 November 2009 16:12
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Re: Altitude bug - aka "deadzones"
By: Spoony on Thu, 19 November 2009 17:04
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Re: Altitude bug - aka "deadzones"
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Re: Altitude bug - aka "deadzones"
By: liquidv2 on Thu, 19 November 2009 20:55
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Re: Altitude bug - aka "deadzones"
By: Spoony on Fri, 20 November 2009 18:33
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Re: Altitude bug - aka "deadzones"
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Re: Altitude bug - aka "deadzones"
By: reborn on Sat, 21 November 2009 14:31
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Re: Altitude bug - aka "deadzones"
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Re: Altitude bug - aka "deadzones"
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Re: Altitude bug - aka "deadzones"
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