Home » Renegade Discussions » Mod Forum » Stealth command help
Re: Stealth command help [message #408625 is a reply to message #407893] |
Wed, 28 October 2009 01:37 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma:
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General (3 Stars) |
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I still think it would be better to do this on the players Created event, no need for the timers then... It's a bit better in my opinion.
bool firstspawn[128]; //global array
bool IsPlayerStealth[128]; // global array
void Player_Join_Hook(int i,const char *Nick) {
firstspawn[i] = true;
IsPlayerStealth[i] = false;
// etc etc etc
Then in the object hook, where it attaches the SSGM player script, also attach Hubba_Player (or whatever)...
void Hubba_Player::Created(GameObject *obj){
if(firstspawn[Get_Player_ID(obj)] == true){
for (int i = 1; i < 128; i++){
if(IsPlayerStealth[i] == true && Get_GameObj(i)){
Commands->Enable_Stealth(Get_GameObj(i),true);
}
}
firstspawn[Get_Player_ID(obj)] = false;
}
On the level_loaded event I would for loop through the array and set all the elements to false (just to make sure they are all false at the start of the map).
for (int i = 1; i < 128; i++){
IsPlayerStealth[i] = false;
}
You would need to set the players to true in this array when they become stealth, and false when they die. I would do something like this:
class StealthChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
GameObject *obj = Get_GameObj(ID);
float Credits = Commands->Get_Money(obj);
if(Credits >= 1000){
Commands->Give_Money(obj,-1000,false);
char message[256];
sprintf(message,"msg %s bought a Stealthsuit", Get_Player_Name_By_ID(ID));
Console_Input(message);
//Commands->Enable_Stealth(obj,true);
Commands->Attach_Script(obj,"Hubba_Stealth","");
}
else {
Console_Input(StrFormat("ppage %d You need $1000.",ID).c_str());
}
}
};
ChatCommandRegistrant<StealthChatCommand> StealthChatCommandReg("!ss;!StealthSuit;!SS;!stealthsuit",CHATTYPE_ALL,0,GAMEMODE_AOW);
void Hubba_Stealth::Created(GameObject *obj)
{
Commands->Enable_Stealth(obj,true);
IsStealthPlayer[Get_Player_ID(obj)] = true;
}
void Hubba_Stealth::Killed(GameObject *obj,GameObject *shooter)
{
IsStealthPlayer[Get_Player_ID(obj)] = false;
}
ScriptRegistrant<Hubba_Stealth> Hubba_Stealth_Registrant("Hubba_Stealth","");
class Hubba_Stealth : public ScriptImpClass {
void Created(GameObject *obj);
void Killed(GameObject *obj,GameObject *shooter);
};
Also, who are you? It is not often that someone new comes to these forums who starts picking up the API.
[Updated on: Wed, 28 October 2009 01:39] Report message to a moderator
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Stealth command help
By: Hubba on Wed, 21 October 2009 10:49
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Re: Stealth command help
By: ErroR on Wed, 21 October 2009 11:09
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Re: Stealth command help
By: Hubba on Wed, 21 October 2009 11:47
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Re: Stealth command help
By: ErroR on Wed, 21 October 2009 11:54
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Re: Stealth command help
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Re: Stealth command help
By: Hubba on Wed, 21 October 2009 12:31
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Re: Stealth command help
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Re: Stealth command help
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Re: Stealth command help
By: Hubba on Wed, 21 October 2009 20:41
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Re: Stealth command help [Solved]
By: cAmpa on Thu, 22 October 2009 00:22
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Re: Stealth command help [Solved]
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Re: Stealth command help [Solved]
By: reborn on Thu, 22 October 2009 06:12
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Re: Stealth command help [Solved]
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Re: Stealth command help [Solved]
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Re: Stealth command help [Solved]
By: reborn on Thu, 22 October 2009 12:33
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Re: Stealth command help [Solved]
By: Hubba on Thu, 22 October 2009 13:08
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Re: Stealth command help
By: reborn on Thu, 22 October 2009 13:19
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Re: Stealth command help
By: Hubba on Thu, 22 October 2009 13:27
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Re: Stealth command help
By: reborn on Thu, 22 October 2009 13:38
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Re: Stealth command help
By: Hubba on Thu, 22 October 2009 13:44
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Re: Stealth command help
By: cAmpa on Thu, 22 October 2009 13:42
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Re: Stealth command help
By: reborn on Fri, 23 October 2009 03:46
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Re: Stealth command help
By: jonwil on Fri, 23 October 2009 04:52
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Re: Stealth command help
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Re: Stealth command help
By: raven on Fri, 23 October 2009 13:21
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Re: Stealth command help
By: Hubba on Sat, 24 October 2009 05:44
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Re: Stealth command help
By: cAmpa on Sat, 24 October 2009 05:47
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Re: Stealth command help
By: Hubba on Sat, 24 October 2009 06:02
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Re: Stealth command help
By: Hubba on Sun, 25 October 2009 13:17
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Re: Stealth command help
By: reborn on Sun, 25 October 2009 13:44
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Re: Stealth command help
By: Hubba on Sun, 25 October 2009 14:18
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Re: Stealth command help
By: reborn on Sun, 25 October 2009 15:54
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Re: Stealth command help
By: nopol10 on Sun, 25 October 2009 17:08
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Re: Stealth command help
By: reborn on Sun, 25 October 2009 23:35
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Re: Stealth command help
By: Hubba on Mon, 26 October 2009 09:01
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Re: Stealth command help
By: reborn on Mon, 26 October 2009 11:44
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Re: Stealth command help
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Re: Stealth command help
By: Hubba on Mon, 26 October 2009 12:26
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Re: Stealth command help
By: reborn on Mon, 26 October 2009 12:43
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Re: Stealth command help
By: Hubba on Mon, 26 October 2009 12:48
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Re: Stealth command help
By: nopol10 on Mon, 26 October 2009 16:31
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Re: Stealth command help
By: reborn on Mon, 26 October 2009 23:24
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Re: Stealth command help
By: Hubba on Tue, 27 October 2009 07:04
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Re: Stealth command help
By: reborn on Tue, 27 October 2009 10:11
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Re: Stealth command help
By: Hubba on Tue, 27 October 2009 11:18
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Re: Stealth command help
By: reborn on Tue, 27 October 2009 11:30
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Re: Stealth command help
By: Hubba on Tue, 27 October 2009 11:56
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Re: Stealth command help
By: reborn on Tue, 27 October 2009 12:29
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Re: Stealth command help
By: Hubba on Tue, 27 October 2009 13:10
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Re: Stealth command help
By: reborn on Tue, 27 October 2009 13:30
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Re: Stealth command help
By: reborn on Wed, 28 October 2009 01:37
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Re: Stealth command help
By: Hubba on Wed, 28 October 2009 07:58
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Re: Stealth command help
By: reborn on Wed, 28 October 2009 08:19
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Re: Stealth command help
By: Hubba on Wed, 28 October 2009 08:59
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Re: Stealth command help
By: reborn on Wed, 28 October 2009 10:31
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Re: Stealth command help
By: Hubba on Wed, 28 October 2009 11:09
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Re: Stealth command help
By: reborn on Wed, 28 October 2009 11:17
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Re: Stealth command help
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