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Re: Stealth command help [message #408565 is a reply to message #408560] Tue, 27 October 2009 13:10 Go to previous messageGo to previous message
Hubba is currently offline  Hubba
Messages: 40
Registered: October 2009
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reborn wrote on Tue, 27 October 2009 13:29

It absolutely will attach to an invis object. Did you remember the scripts registrant?

//edit

I see what you're doing wrong.. It's "Invisible_Object", not "Invis_Object".



That did the trick.

Okey i got it work. But i want you to take a look:

Join_hook
if(Get_GameObj(i)){
Attach_Script_Once(Get_GameObj(i),"Test_hubba","");
}
else {
Vector3 pos;
pos.X = 0.0f;
pos.Y = 0.0f;
pos.Z = 0.0f;
GameObject *invis = Commands->Create_Object("Invisible_Object", pos);
Attach_Script_Once(invis,"Test_hubba1","");



Test_hubba1
void Test_hubba1::Created(GameObject *obj){
Commands->Start_Timer(obj,this,1.0f,1);
}

void Test_hubba1::Timer_Expired(GameObject *obj,int ID)
{
if(Get_GameObj(ID)){
	for (int a = 0; a < 128; a++){
	if(IsPlayerStealth[a] == true){
	Commands->Enable_Stealth(Get_GameObj(a),true);
    }
}

}
else {
Attach_Script_Once(obj,"Test_hubba1","");
   }	
}


Test_hubba
void Test_hubba::Created(GameObject *obj){
	 Commands->Start_Timer(obj,this,5.0f,1);
}

void Test_hubba::Timer_Expired(GameObject *obj,int number)
{
 	if (number == 1){
for (int a = 0; a < 128; a++){
	if(IsPlayerStealth[a] == true){
	Commands->Enable_Stealth(Get_GameObj(a),true);
           }
      }
}
}




Now it depends on how fast you load. If i put in hubba_test1 the timer to for example 0.5 then it would be way to fast. But 1.0 works for me. But if we got a really slow player then it wouldnt work? Well i could put the timer to like 5.0 like i have in hubba_test then i would get most of the players.

Yes i dont really know if i coded anything right in hubba_test1 so if you could take a look it would be nice.

[Updated on: Tue, 27 October 2009 13:15]

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