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Re: Stealth command help [message #408547 is a reply to message #408543] Tue, 27 October 2009 11:18 Go to previous messageGo to previous message
Hubba is currently offline  Hubba
Messages: 40
Registered: October 2009
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reborn wrote on Tue, 27 October 2009 11:11

'i' in the join hooks function argument list is actually the ID.

However, I would be super careful assuming they have a GameObject * at that point...

Better to do:

if(Get_GameObj(i)){
//attach the script to the player
}
else{
//create an object yourself, then attach the script to that object which waits until the player has a gameobject and has loaded (like discussed earlier).
}


Like :
if(Get_GameObj(i)){
Attach_Script_Once(i,"Test_hubba","");
}

?

error C2664: 'Attach_Script_Once' : cannot convert parameter 1 from 'int' to 'GameObject *'
1> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast

 
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