Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Switching characters using gmax/renx...
Re: Switching characters using gmax/renx... [message #408370 is a reply to message #408368] Mon, 26 October 2009 07:51 Go to previous messageGo to previous message
ChewML is currently offline  ChewML
Messages: 918
Registered: June 2008
Karma:
Colonel
Jerad Gray wrote on Mon, 26 October 2009 08:13

When you import a character into Gmax, it takes that character and ALL of its lod models, and ports them in as well, hints why you get multiple of each bone type.


I only get one set when I import the w3d, then I delete them... but then when I merge them with the male.gmax I get doubles again?

How should I fix this to where I only get one set that will bind to the cross bone and move with the animation?
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: City map contest!
Next Topic: CnC Reborn : Jumpjet Animation Test
Goto Forum:
  


Current Time: Mon Nov 25 08:14:15 MST 2024

Total time taken to generate the page: 0.00944 seconds