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Re: Mesa deadzone fix [message #405322 is a reply to message #405305] |
Sun, 04 October 2009 16:25 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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I wasn't aware that's what you meant.
It shooting Nod infantry is, I think, a good thing. See my earlier post about harv fights. On maps where the harv fight is a viable part of the early game (city, walls, field, under, mesa, canyon, and possibly hourglass) GDI has the advantage in said harv fight - better base infantry, and often a better deal in terms of position and timing. this is fair because GDI NEEDS the early-game advantage, cos meds are more expensive than lights and art.
if anything, gdi needs the advantage on mesa more than the other maps, because on the other maps nod really needs more than just arties. on mesa, arties and techs is all nod really needs. so gdi needs an advantage in the cave. grenadiers are a waste of time, better with an engi. gdi soldiers are ok but less good than they are on other maps because there's less space. the AGT balances things up, i feel.
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Mesa deadzone fix
By: Spoony on Thu, 01 October 2009 21:53
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Re: Mesa deadzone fix
By: Goztow on Thu, 01 October 2009 23:49
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Re: Mesa deadzone fix
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Re: Mesa deadzone fix
By: liquidv2 on Fri, 02 October 2009 15:48
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Re: Mesa deadzone fix
By: Spoony on Fri, 02 October 2009 12:25
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Re: Mesa deadzone fix
By: Dover on Fri, 02 October 2009 13:32
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Re: Mesa deadzone fix
By: liquidv2 on Fri, 02 October 2009 15:53
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Re: Mesa deadzone fix
By: Dover on Fri, 02 October 2009 18:32
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Re: Mesa deadzone fix
By: ErroR on Fri, 02 October 2009 13:35
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Re: Mesa deadzone fix
By: Dover on Fri, 02 October 2009 14:44
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Re: Mesa deadzone fix
By: ErroR on Fri, 02 October 2009 15:21
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Re: Mesa deadzone fix
By: liquidv2 on Fri, 02 October 2009 18:42
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Re: Mesa deadzone fix
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Re: Mesa deadzone fix
By: liquidv2 on Sun, 04 October 2009 10:57
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Re: Mesa deadzone fix
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Re: Mesa deadzone fix
By: liquidv2 on Fri, 02 October 2009 19:03
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Re: Mesa deadzone fix
By: Spoony on Fri, 02 October 2009 19:08
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Re: Mesa deadzone fix
By: Dover on Sun, 04 October 2009 13:49
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Re: Mesa deadzone fix
By: Spoony on Sun, 04 October 2009 16:25
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Re: Mesa deadzone fix
By: Homey on Fri, 02 October 2009 19:11
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Re: Mesa deadzone fix
By: ErroR on Sat, 03 October 2009 03:42
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Re: Mesa deadzone fix
By: appshot on Sun, 04 October 2009 09:12
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Re: Mesa deadzone fix
By: liquidv2 on Sun, 04 October 2009 11:04
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Re: Mesa deadzone fix
By: liquidv2 on Sun, 04 October 2009 16:30
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Re: Mesa deadzone fix
By: Homey on Sun, 04 October 2009 18:09
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