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Re: Details of some of the features in 4.0 [message #404615 is a reply to message #404515] Wed, 30 September 2009 15:29 Go to previous messageGo to previous message
Spoony is currently offline  Spoony
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jonwil wrote on Wed, 30 September 2009 08:43

Make spawn locations (including powerups and players) more random

can you elaborate on this, please... this will affect some maps like wallsfly and cityfly quite a lot. (i'm just talking about player spawns here)

Quote:

Fix for PT not working on rejoin

very good.

Quote:

Fix for C4 disappearing when stuck to a vehicle

very VERY good.

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Fix for bluehell

very very VERY GOOD! Thumbs Up

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Disable Toggle_Sorting console command

that makes sense, i can't think of a single non-controversial use of it.

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Fix sniper lag

by this do you mean the "flicker dance" when they strafe while scoped?

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New feature where vehicles remain teamed when player leaves (intended to solve an exploit where people get out just before the vehicle dies to deny the other side points)

excellent, i've advocated that for a long time. question, though: how long will the team alignment last?

Quote:

C4 no longer gets defused when the owner leaves the game

hmm, interesting... so if someone mines a base and then gets disconnected, the base isn't suddenly vulnerable, eh?

presumably the prox mines will still do damage, but nobody will get the kill message/points?

finally in regard to the pointsfix, how exactly will this work in regard to servers that don't want to use it?


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