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Re: Uploading Texture To Map [message #404375 is a reply to message #404190] Tue, 29 September 2009 04:06 Go to previous messageGo to previous message
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your texture should be a *.tga file format (or *.dds) and it has to be in the same folder as the *.w3d is. you can open the materials tab in w3d viewer to check if the viewer finds the material or not and if it is able to display.

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