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Re: boning a character [message #403552 is a reply to message #403518] Tue, 22 September 2009 04:14 Go to previous messageGo to previous message
ErroR is currently offline  ErroR
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Registered: March 2008
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General (2 Stars)
shippo wrote on Tue, 22 September 2009 03:37

I have another question,

I want to make a GDI Navy Officer using the exsisting Nod Sea Captian. is there a way I could just copy him and rename the copy?


yes, you have to hex edit (it's like renaming the file from inside), you need to copy the texture and model, then rename them, then hex edit them (it has to have the same character count as the one you want to replace). Let's say the names are c_gdi_captn.w3d and c_gdi_captn.dds. You take a hex editor:
http://www.handshake.de/user/chmaas/delphi/download/xvi32.zip
now open the w3d file with the hex editor, and search for c_nod_captn and c_nod_captn.dds/tga and replace it with the name of the char you want to replace. The real one isn't nod and gdi captn but look it up.
 
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