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Re: Making a new map [message #401183 is a reply to message #401123] Tue, 01 September 2009 12:29 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
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General (3 Stars)
I always cut the holes for the buildings before i start moving the terrain, when its still compeltly flat. then just vertex snap some of the polygon vertex's to match the building and delete the polygons then you have a prefect hole.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 01 September 2009 22:54]

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