Home » Renegade Discussions » Mod Forum » WIP movie of new plugin
Re: WIP movie of new plugin [message #399524 is a reply to message #399228] |
Mon, 24 August 2009 13:18 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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The following is a list of currently supported commands, and how to use them:
command kill number // consider number like this: Commands->Find_Object(number); Where number is the objectID
command setcredits ObjectID amount // Fairly self explanitory
command givecredits ObjectID amount // Fairly self explanitory
command givepoints ObjectID amount // Fairly self explanitory
command destroy number // consider number like this: Commands->Find_Object(number); Where number is the objectID
command forceoccupantexit ObjectID Seatnumber
command forceoccupantsexit number // Where number is the objectID number (obviously needs to be a vehicle)
command setpos ObjectID Xnumber Ynumber Znumber
command createobj ObjectID presetname amount//First ObjectID is the object that defines where you want it spawned, presetname is the name of the preset you want to spawn, and amount is how many of these you want to spawn.
command teamchange ObjectID newteamnumber
command sethealth ObjectID healthnumber
command setarmor ObjectID healthnumber
command distrans objectID // disables the transitions of the vehicle, ObjectID clearly needs to be a vehicle
command entrans objectID // enables the transitions of the vehicle, ObjectID clearly needs to be a vehicle
command setanim ObjectID animationname // doesn't loop anim
command setanim2 ObjectID animationname // loops anim
command movepos objectID Xnumber Ynumber Znumber
command attach ObjectID bonename modelname
command givepowerup ObjectID powerupname
command givepowerup2 playername powerupname
command attachscript ObjectID scriptname parameters // Commands->Attach_Script(Commands->Find_Object(ID),Text[3].c_str(),Text[4].c_str());
command sendmessage ObjectID message //Not a pm, youre sendning a custom... //Commands->Send_Custom_Event(0,Commands->Find_Object(ID),Message,0,0);
command setshield ObjectID shieldtypename //blamo etc etc
command cinematic ObjectID cinematicname // ObjectID is what you want the cinematic attached to.
command cinematic2 Xnumber Ynumber Znumber cinematicname //Creates an invis object at that location and attaches cinematic to it.
command freezeplayer ObjectID // player has no control
command unfreezeplayer ObjectID // Player is given control
command setmodel ObjectID modelname
command resetpoints ObjectID // sets a players points to zero
command resetcredits ObjectID
command disablephysics ObjectID //disable collisions
command enablephysics ObjectID // enable collisions
command makespy ObjectID // sets the object to be invisible to base defenses // Commands->Set_Is_Visible(Commands->Find_Object(ID),false);
command dropweapons ObjectID // clears a players weapons
command giveteampoints ObjectID pointsnumber // gives the player some points, but also gives all team mates the same amount of points too
command changecharacter ObjectID characterpreset
command teamnumber damageamount warheadname ObjectID // ObjectID is the gameobject of the damager
command repairbuildings teamnumber repairamount
command setmaxhealth ObjectID maxhealthnumber
command setmaxarmor ObjectID maxarmornumber
command setmaxhealthpercent ObjectID percentamount // sets the health of the object based on it's maxhealth
command setmaxarmorpercent ObjectID percentamount // sets the health of the object based on it's maxarmor
command grantrefill ObjectID
command grantpowerup powname
command flymode ObjectID // toggles fly mode for the player
command enablestealth ObjectID booleanflag // Commands->Enable_Stealth(Commands->Find_Object(ID),boolflag); //booleanflag should either be true or false. true for enabling stealth.
command damageobjectshalf // damages all buildings by 250.0f
command teleport ObjectID ObjectID //first ObjectID is the player to teleport, second ObjectID is the player to teleport too
command pt PlayerID //displayes the PT for the players team. Takes a player ID only, not an ObjectID
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WIP movie of new plugin
By: reborn on Sun, 23 August 2009 11:14
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Re: WIP movie of new plugin
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Re: WIP movie of new plugin
By: BlueThen on Sun, 23 August 2009 11:22
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Re: WIP movie of new plugin
By: Ethenal on Sun, 23 August 2009 11:33
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Re: WIP movie of new plugin
By: Prulez on Sun, 23 August 2009 11:37
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Re: WIP movie of new plugin
By: cAmpa on Sun, 23 August 2009 11:41
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Re: WIP movie of new plugin
By: Omar007 on Sun, 23 August 2009 15:10
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Re: WIP movie of new plugin
By: Sir Kane on Sun, 23 August 2009 17:15
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Re: WIP movie of new plugin
By: dr3w2 on Sun, 23 August 2009 17:36
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Re: WIP movie of new plugin
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Re: WIP movie of new plugin
By: Ethenal on Sun, 23 August 2009 19:02
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Re: WIP movie of new plugin
By: reborn on Sun, 23 August 2009 22:41
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Re: WIP movie of new plugin
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Re: WIP movie of new plugin
By: reborn on Mon, 24 August 2009 00:32
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Re: WIP movie of new plugin
By: Sir Kane on Mon, 24 August 2009 06:09
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Re: WIP movie of new plugin
By: Ethenal on Mon, 24 August 2009 14:28
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Re: WIP movie of new plugin
By: reborn on Mon, 24 August 2009 06:40
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Re: WIP movie of new plugin
By: reborn on Mon, 24 August 2009 13:18
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