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Re: Height [message #398488 is a reply to message #398419] |
Tue, 18 August 2009 22:28 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Prulez wrote on Tue, 18 August 2009 15:38 |
reborn wrote on Mon, 10 August 2009 09:59 | My plan is to detect if someone is falling, if they have fallen over 5 metres, then they should not be able to use the feature that causes this exploit.
I will most likely come under fire for the way I will detect if someone is falling or not, but it will at least work...
And in this instance, as there would be no way to evade it by looking at the source code, I could release it with no nagging fear of some ass-wipe exploiting it.
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So if a user uses *that* when he has not fallen 5m yet, he still remains damage-less?
For example, I fall from the Cliff on Walls Fly, at 2m I press *a key* and I happily walk forward when I'm done falling.
Why not disable it during falling at all, if possible?
(Just trying to input something here, correct me if wrong! )
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That's exactly what I ended up doing.
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Height
By: reborn on Sun, 09 August 2009 06:38
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Re: Height
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Re: Height
By: cnc95fan on Sun, 09 August 2009 08:36
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Re: Height
By: jnz on Sun, 09 August 2009 08:45
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Re: Height
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Re: Height
By: reborn on Sun, 09 August 2009 22:28
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Re: Height
By: Goztow on Mon, 10 August 2009 00:07
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Re: Height
By: reborn on Mon, 10 August 2009 00:59
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Re: Height
By: Prulez on Tue, 18 August 2009 12:38
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Re: Height
By: reborn on Tue, 18 August 2009 22:28
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Re: Height
By: raven on Tue, 18 August 2009 13:01
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Re: Height
By: reborn on Fri, 14 August 2009 13:08
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Re: Height
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Re: Height
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Re: Height
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Re: Height
By: a000clown on Sun, 06 September 2009 15:08
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Re: Height
By: reborn on Sun, 06 September 2009 22:28
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Re: Height
By: a000clown on Mon, 07 September 2009 00:54
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Re: Height
By: reborn on Mon, 07 September 2009 01:15
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Re: Height
By: a000clown on Mon, 07 September 2009 14:36
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