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Re: Height [message #398488 is a reply to message #398419] Tue, 18 August 2009 22:28 Go to previous messageGo to previous message
reborn is currently offline  reborn
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Registered: September 2004
Location: uk - london
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General (3 Stars)
Prulez wrote on Tue, 18 August 2009 15:38

reborn wrote on Mon, 10 August 2009 09:59

My plan is to detect if someone is falling, if they have fallen over 5 metres, then they should not be able to use the feature that causes this exploit.
I will most likely come under fire for the way I will detect if someone is falling or not, but it will at least work...
And in this instance, as there would be no way to evade it by looking at the source code, I could release it with no nagging fear of some ass-wipe exploiting it.

So if a user uses *that* when he has not fallen 5m yet, he still remains damage-less?

For example, I fall from the Cliff on Walls Fly, at 2m I press *a key* and I happily walk forward when I'm done falling.

Why not disable it during falling at all, if possible?


(Just trying to input something here, correct me if wrong! Smile)


That's exactly what I ended up doing.



 
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