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Re: Height [message #398419 is a reply to message #397473] Tue, 18 August 2009 12:38 Go to previous messageGo to previous message
Prulez is currently offline  Prulez
Messages: 439
Registered: August 2005
Location: The Netherlands
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reborn wrote on Mon, 10 August 2009 09:59

My plan is to detect if someone is falling, if they have fallen over 5 metres, then they should not be able to use the feature that causes this exploit.
I will most likely come under fire for the way I will detect if someone is falling or not, but it will at least work...
And in this instance, as there would be no way to evade it by looking at the source code, I could release it with no nagging fear of some ass-wipe exploiting it.

So if a user uses *that* when he has not fallen 5m yet, he still remains damage-less?

For example, I fall from the Cliff on Walls Fly, at 2m I press *a key* and I happily walk forward when I'm done falling.

Why not disable it during falling at all, if possible?


(Just trying to input something here, correct me if wrong! Smile)


http://i32.tinypic.com/2j1rey8.png

nikki6ixx wrote on Fri, 08 May 2009 19:47

Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
 
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