Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » [Shaders] Normal Mapped Stuff 2.2
Re: [Shaders] Normal Mapped Stuff 2.2 [message #390643 is a reply to message #390591] Sun, 14 June 2009 16:37 Go to previous messageGo to previous message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma:
General (1 Star)
Glock~ wrote on Sun, 14 June 2009 23:23

Ok, so I extracted the files in the .mix to my data folder and I'm surprised to see that it works! The vehicles look very dark tho. Is there anyway to make them look a little brighter?

EDIT: The Mammy doesn't work :\


The mammy works for me, hmm. Try not extracting the stuff out of the mix or using the mammy normal map found in scripts 3.4.4. Also make sure you're using version 2.2.

You can change the darkness by using the original .fx file or editing the .fx file.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: [model replacment] JsxKeule´s War Factory
Next Topic: [skin] flame tank
Goto Forum:
  


Current Time: Tue Jan 28 17:03:04 MST 2025

Total time taken to generate the page: 0.01062 seconds