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Re: [Shaders] Normal Mapped Stuff 2.0 [message #390435 is a reply to message #390430] Sat, 13 June 2009 03:32 Go to previous messageGo to previous message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
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That's not a shader problem, it seems that Renegade can't find the normal map texture for those stuff. It started happening to me as well after I added some textures into the mix, I'll fix it ASAP.

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
 
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