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Home » Renegade Discussions » Mod Release Forum » [Plug-in] SSGM2.02 Veteran BETA 2.0  () 3 Votes
Re: [Plug-in] SSGM2.02 Veteran BETA 2.0 [message #385449 is a reply to message #385080] Sun, 10 May 2009 16:53 Go to previous messageGo to previous message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
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General (1 Star)
	else if (message == CUSTOM_EVENT_VEHICLE_EXIT) {
		if (Get_Veh_Owner(obj) == sender) {
			float health = Commands->Get_Health(obj);
			float armor = Commands->Get_Shield_Strength(obj);
			Set_Max_Shield_Strength(obj, vehstartmaxarmor);
			Set_Max_Health(obj, vehstartmaxhealth);
			Commands->Set_Health(obj, health);
			Commands->Set_Shield_Strength(obj, armor);

			if (Is_Script_Attached(obj,"reb_Regen_level_1")) {
				Remove_Script(obj,"reb_Regen_level_1");
			}
			if (Is_Script_Attached(obj,"reb_Regen_level_1")) {
				Remove_Script(obj,"reb_Regen_level_2");
			}
			if (Is_Script_Attached(obj,"reb_Regen_level_1")) {
				Remove_Script(obj,"reb_Regen_level_3");
			}
		}
	}


Umm is it all suppose to be if level1?


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