Re: Model/Skin Blocking Suggestion [message #382891 is a reply to message #382886] |
Mon, 27 April 2009 01:13   |
Reaver11
Messages: 888 Registered: April 2007
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SSnipe wrote on Mon, 27 April 2009 02:57 | This is just a suggestion, please no flaming or shit talk.
If its not to hard maybe a good idea besides making it so server owners could block all skins and models from working, maybe have a choice of which ones.
like in settings you can block only building models and character models and sbh skins but everything else well be allowed, kinda like a checklist of different types?
if its not to hard, if it is fuck it then.
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'If its not to hard maybe a good idea besides making it so server owners could block all skins and models from working'
This is called a pure server, if TT could make it this way -> It will allow everyone to join the server but force the players renegade to only load always.dat
'maybe have a choice of which ones.' <- seriously no way!
Since atm there exsist countless discussions whetever or not a skin is an advantage well to end these discussions just do it like the big game studios do it. (Like Quake and Unreal)
options:
1: Pure server
2: Standard server
3: Half-Renguard idea? (No char/vehicle model mods)
[Updated on: Mon, 27 April 2009 01:13] Report message to a moderator
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