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Re: Bug with custom HUD icons [message #376811 is a reply to message #372742] Thu, 19 March 2009 15:27 Go to previous messageGo to previous message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
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General (2 Stars)

Both are MIX archives. The main difference is that always.dat and similar files are available at game start and "always" loaded. The .mix packages for maps and .pkg files for mod packages otoh are opened when a game with that mod/map is started. I assume the hud.ini is loaded on game start so including it in the always files may work, but including it in a .pkg does not.

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