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Re: Post your Renegade screenshots! [message #376782 is a reply to message #376780] Thu, 19 March 2009 13:06 Go to previous messageGo to previous message
dr3w2 is currently offline  dr3w2
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Registered: September 2006
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Di3HardNL wrote on Thu, 19 March 2009 13:36

Lol andrew the fuction of such HUD map overview is cool. But why make it ugly by cutting the map out so bad in the alpha channel :S ugly edges and shit.

I got lazy with photoshop and didn't feel like doing a good job


Also, i prefer it without the borders
Example with borders:

Example without borders:




and also volcano turns out awesome when i run my game in windowed at 1280x800




Im sure i could have easily manually resized the images to work at whatever resolution i play at, or resize the images through code in shaders.dll.. but once again, lazyness kicked in.

I was also planning on making the "Boxes" of players into little images etc ... maybe some day lol.

TBH i would release the source code for this part ( not the building bars )but

1. People cry advantage
2. Can easily edit the code to show .. well everything on the map
3. It includes a simple class i wrote for keypresses, which in turn can be used for other stuff if a person desired.


If we could release shaders.dll compiled with no source, then i would release then but until I make my stuff into a secondary DLL or something it would be released publically


edit--

Also the building bars, mapoverlay were written in seperate classes much like that of the code saberhawk released.. so it can all be easily incoporated into your own shaders.dll + hud.ini files


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[Updated on: Thu, 19 March 2009 13:10]

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