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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Bug with custom HUD icons
Re: Bug with custom HUD icons [message #376777 is a reply to message #376732] Thu, 19 March 2009 12:22 Go to previous messageGo to previous message
YazooGang is currently offline  YazooGang
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Dreganius wrote on Thu, 19 March 2009 13:05

YazooGang wrote on Thu, 19 March 2009 11:23

TruYuri wrote on Wed, 18 March 2009 15:15

YazooGang wrote on Wed, 18 March 2009 13:14

Saberhawk wrote on Fri, 20 February 2009 15:09

Zack wrote on Fri, 20 February 2009 16:04

Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/


No.

I'm not against Saberhawk, but Reborn has their hud.ini in always.dat. Razz


Okay? What exactly does that have to do with it?

Man, reread the posts, then post. You just made a failure post. Thanks!

That itself was a failure post..

Reborn is a Standalone game, and therefore NOT a .pkg...
It uses its own always.dat file, etc, etc. Think of a .pkg as an add-on to Renegade, and Reborn as another game that simply uses Renegade's engine.

Man, Always.dat is made like a pkg file, they make Always.dat by explorting file as a pkg and naming it always.dat. your a modder? Yeah right.
 
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