Re: Bug with custom HUD icons [message #376732 is a reply to message #376693] |
Thu, 19 March 2009 05:05   |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
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YazooGang wrote on Thu, 19 March 2009 11:23 |
TruYuri wrote on Wed, 18 March 2009 15:15 |
YazooGang wrote on Wed, 18 March 2009 13:14 |
Saberhawk wrote on Fri, 20 February 2009 15:09 |
Zack wrote on Fri, 20 February 2009 16:04 | Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/
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No.
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I'm not against Saberhawk, but Reborn has their hud.ini in always.dat. 
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Okay? What exactly does that have to do with it?
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Man, reread the posts, then post. You just made a failure post. Thanks!
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That itself was a failure post..
Reborn is a Standalone game, and therefore NOT a .pkg...
It uses its own always.dat file, etc, etc. Think of a .pkg as an add-on to Renegade, and Reborn as another game that simply uses Renegade's engine.
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Heresy grows from idleness!
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