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Blue Heck spawning glitch [message #376625] Wed, 18 March 2009 03:38 Go to previous message
F1AScroll is currently offline  F1AScroll
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Registered: February 2007
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I tried my 3DS install with the w3d plugin for 3DS Max 8. Amazingly, my custom terrain worked in LevelEdit. However, it didn't work in game. It didn't crash, it just failed to spawn my characters anywhere except blue heck. I tried making temps, using them, and exporting a .pkg, and that worked. Then I changed the model to the latest (test777, IIRC) and did the same exact thing. It blue heck spawned me again. Can anyone explain why? Files included.

Also, whenever it did work, my Hand of Nod wasn't showing as such. Was that because I didn't have "projectile" marked in the .max file? Do "add"ed or "temp"ed buildings work in multiplayer?

Thanks in advance.

P.S. Does anyone have a utility to convert .gmax files into .max files?
  • Attachment: objects.zip
    (Size: 538.79KB, Downloaded 71 times)
  • Attachment: temps20.ddb
    (Size: 1.85KB, Downloaded 105 times)
  • Attachment: conv10.cdb
    (Size: 788.48KB, Downloaded 136 times)
  • Attachment: CO_TestLevel.lvl
    (Size: 5.39KB, Downloaded 75 times)
  • Attachment: test2.max
    (Size: 190.00KB, Downloaded 62 times)


Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
 
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