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Re: Script help. [message #376186 is a reply to message #376165] Sat, 14 March 2009 11:25 Go to previous messageGo to previous message
Mark72091 is currently offline  Mark72091
Messages: 12
Registered: August 2006
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Well disregard this post...

I changed the script to use

GenericSLNode *x = SmartGameObjList->HeadNode;

Instead and it seems to work.
 
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