Re: Action->Goto [message #375347 is a reply to message #375268] |
Sat, 07 March 2009 17:43 |
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Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
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General (3 Stars) |
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danpaul88 wrote on Sat, 07 March 2009 07:06 | There's a setting in LE for tiles that tells it whether it should be considered collidable during pathfind generation, and I guess some of the doors are set to collidable (and hence get no pathfinding) while others are set to non-collidable (and therefore do get pathfinding).
Since the doors would open anyway for the AI it would make sense to set them to non-collidable for pathfinding, but I guess Westwood didn't do it for all of the doors for some reason.
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I'd assume there are some doors that Westwood wouldn't have wanted AI to go though (on single player) that way the player wouldn't always have to watch their back/just stand in one spot and wait for the bots to come to them.
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