Few questions about functions / hooks.
Under class BaseControllerClass : public NetworkObjectClass {
What is:
	void Import_Occasional(BitStreamClass &BitStream);
	void Export_Occasional(BitStreamClass &BitStream);
	void Set_Delete_Pending();
	void Delete();
Under class cGameData : public Signaler<TypedEventPair<bool,int> > {
	virtual void ReceiveSignal(TypedEventPair<bool,int> &signal);
	virtual void Soldier_Added(GameObject *obj);
	virtual void Export_Tier_1_Data(cPacket &packet);
	virtual void Import_Tier_1_Data(cPacket &packet);
	virtual void Import_Tier_1_Data(const WOLGameInfo &packet);
	virtual void Export_Tier_2_Data(cPacket &packet);
	virtual void Import_Tier_2_Data(cPacket &packet);
	virtual bool Remember_Inventory();
	virtual void Get_Description(WideStringClass &w);
under class cGameDataSkirmish : public cGameData {
void Soldier_Added(GameObject *obj);
		
		[Updated on: Fri, 06 March 2009 05:53]
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