Few questions about functions / hooks.
Under class BaseControllerClass : public NetworkObjectClass {
What is:
void Import_Occasional(BitStreamClass &BitStream);
void Export_Occasional(BitStreamClass &BitStream);
void Set_Delete_Pending();
void Delete();
Under class cGameData : public Signaler<TypedEventPair<bool,int> > {
virtual void ReceiveSignal(TypedEventPair<bool,int> &signal);
virtual void Soldier_Added(GameObject *obj);
virtual void Export_Tier_1_Data(cPacket &packet);
virtual void Import_Tier_1_Data(cPacket &packet);
virtual void Import_Tier_1_Data(const WOLGameInfo &packet);
virtual void Export_Tier_2_Data(cPacket &packet);
virtual void Import_Tier_2_Data(cPacket &packet);
virtual bool Remember_Inventory();
virtual void Get_Description(WideStringClass &w);
under class cGameDataSkirmish : public cGameData {
void Soldier_Added(GameObject *obj);
[Updated on: Fri, 06 March 2009 05:53]
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