Home » Renegade Discussions » Mod Forum » Airstrike Pictures ;)
Re: Airstrike Pictures ;) [message #373062 is a reply to message #373033] |
Sun, 22 February 2009 16:57 |
|
rrutk
Messages: 617 Registered: June 2007
Karma:
|
Colonel |
|
|
Because some people asked, this is the way I've done it:
Airstrike Management
Airstrike Manager (Main): 100621
- JFW_Reflect_Custom_Delay: 7
Airstrike Manager (Sound 1): 100622
- JFW_Reflect_Custom
Airstrike Manager (Sound 2): 100623
- JFW_Reflect_Custom_Delay: 3
NOD:
Original Beacon:
- DAK_Vehicle_Regen_DAK
- TFX_Replace_When_Repaired: Airstrike_Signal_Flare_NOD
Replaced Beacon:
- JFW_2D_Sound_Custom: SFX_My_Siren
- JFW_2D_Sound_Custom_Team: 971, Sound_Airstrike_Warning_NOD, 0
- JFW_2D_Sound_Custom_Team: 971, Sound_Airstrike_Warning_GDI, 1
- JFW_2D_Sound_Custom_Team: 970, Sound_Airstrike_EnRoute_GDI, 1
- JFW_2D_Sound_Custom_Team: 970, Sound_Airstrike_EnRoute_NOD, 0
- JFW_Blow_Obj_Up_On_Custom: Explosion_Main_Airstrike, 9697
- JFW_Created_Send_Custom: 100621, 9697
- JFW_Created_Send_Custom: 100622, 970
- JFW_Created_Send_Custom: 100623, 971
- JFW_Destroy_Self_Timer: 10, 90
- Test_Cinematic: nod_airstrike.txt
CnC_Nod_Aircraft_Beta:
- JFW_Destroy_Self_Timer: 10, 100
GDI:
Original Beacon:
- DAK_Vehicle_Regen_DAK
- TFX_Replace_When_Repaired: Airstrike_Signal_Flare_GDI
Replaced Beacon:
- JFW_2D_Sound_Custom: SFX_My_Siren
- JFW_2D_Sound_Custom_Team: 961, Sound_Airstrike_Warning_NOD, 0
- JFW_2D_Sound_Custom_Team: 961, Sound_Airstrike_Warning_GDI, 1
- JFW_2D_Sound_Custom_Team: 960, Sound_Airstrike_EnRoute_GDI, 1
- JFW_2D_Sound_Custom_Team: 960, Sound_Airstrike_EnRoute_NOD, 0
- JFW_Blow_Obj_Up_On_Custom: Explosion_Main_Airstrike, 9696
- JFW_Created_Send_Custom: 100621, 9696
- JFW_Created_Send_Custom: 100622, 960
- JFW_Created_Send_Custom: 100623, 961
- JFW_Destroy_Self_Timer: 10, 91
- Test_Cinematic: gdi_airstrike.txt
GDI_A10_Flyover:
- JFW_Destroy_Self_Timer: 10, 100
GDI Cinematic File:
;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________
;******************* CHEAT SHEET ******************************
;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP
;************************* GDI Airstrike ************************
; This is the GDI Airstrike with v_gdi_a10.w3d
;
;***************************************************************************************
; ****************************** Aircraft
-0 Create_Real_Object, 7, "GDI_A10_Flyover"
-0 Play_Animation, 7, "V_GDI_A10.V_GDI_A10", 1
; ****************************** Path
-0 Create_Object, 8, "airstrike"
-0 Play_Animation, 8, "airstrike.airstrike", 0
-0 Attach_To_Bone, 7, 8, "PLANE"
; ****************************** Explosion
-140 Create_Object, 9, "X1G_AG_Effects", 0
-140 Play_Animation, 9, "X1G_Effects.X1G_Effects", 0
; ****************************** CleanUp
-400 Destroy_Object, 7
-400 Destroy_Object, 8
-400 Destroy_Object, 9
Text announcements are missing, because I dont know a f... script for simple text messages (no, message_display_custom is bugged.).
You will need this files (x1g_effects is changed to have detonation at 0,0,0):
[Updated on: Sun, 22 February 2009 18:17] Report message to a moderator
|
|
|
Goto Forum:
Current Time: Sun Dec 22 08:47:37 MST 2024
Total time taken to generate the page: 0.00748 seconds
|