Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Airstrike Pictures ;)
Re: Airstrike Pictures ;) [message #373062 is a reply to message #373033] Sun, 22 February 2009 16:57 Go to previous messageGo to previous message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma:
Colonel
Because some people asked, this is the way I've done it:

Airstrike Management

	Airstrike Manager (Main): 100621
		- JFW_Reflect_Custom_Delay: 7

	Airstrike Manager (Sound 1): 100622
		- JFW_Reflect_Custom
	Airstrike Manager (Sound 2): 100623
		- JFW_Reflect_Custom_Delay: 3

	NOD:
		Original Beacon:
			- DAK_Vehicle_Regen_DAK
			- TFX_Replace_When_Repaired: Airstrike_Signal_Flare_NOD

		Replaced Beacon:
			- JFW_2D_Sound_Custom: SFX_My_Siren
			- JFW_2D_Sound_Custom_Team: 971, Sound_Airstrike_Warning_NOD, 0
			- JFW_2D_Sound_Custom_Team: 971, Sound_Airstrike_Warning_GDI, 1
			- JFW_2D_Sound_Custom_Team: 970, Sound_Airstrike_EnRoute_GDI, 1
			- JFW_2D_Sound_Custom_Team: 970, Sound_Airstrike_EnRoute_NOD, 0
			- JFW_Blow_Obj_Up_On_Custom: Explosion_Main_Airstrike, 9697
			- JFW_Created_Send_Custom: 100621, 9697
			- JFW_Created_Send_Custom: 100622, 970
			- JFW_Created_Send_Custom: 100623, 971
			- JFW_Destroy_Self_Timer: 10, 90
			- Test_Cinematic: nod_airstrike.txt 
		CnC_Nod_Aircraft_Beta:
			- JFW_Destroy_Self_Timer: 10, 100

	GDI:
		Original Beacon:
			- DAK_Vehicle_Regen_DAK
			- TFX_Replace_When_Repaired: Airstrike_Signal_Flare_GDI
		Replaced Beacon:
			- JFW_2D_Sound_Custom: SFX_My_Siren
			- JFW_2D_Sound_Custom_Team: 961, Sound_Airstrike_Warning_NOD, 0
			- JFW_2D_Sound_Custom_Team: 961, Sound_Airstrike_Warning_GDI, 1
			- JFW_2D_Sound_Custom_Team: 960, Sound_Airstrike_EnRoute_GDI, 1
			- JFW_2D_Sound_Custom_Team: 960, Sound_Airstrike_EnRoute_NOD, 0
			- JFW_Blow_Obj_Up_On_Custom: Explosion_Main_Airstrike, 9696
			- JFW_Created_Send_Custom: 100621, 9696
			- JFW_Created_Send_Custom: 100622, 960
			- JFW_Created_Send_Custom: 100623, 961
			- JFW_Destroy_Self_Timer: 10, 91
			- Test_Cinematic: gdi_airstrike.txt 
		GDI_A10_Flyover:
			- JFW_Destroy_Self_Timer: 10, 100



GDI Cinematic File:
;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame	Create_Object,	id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame	Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame	Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame	Control_Camera,	id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera,	0
;
;_________________________________________

;*******************  CHEAT SHEET ******************************

;Start frame	create_object	slot number	model	x,y,z,facing	animation name( model*hierarchy*.anim )
;Start frame	Play_Animation 	slot number	anim name ( model*hierarchy*.anim )	looping		Sub Object
;Start frame	Play_Audio	wave filename	slot number	bone name
;								* no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed )	1= LOOP

;************************* GDI Airstrike  ************************
;  This is the GDI Airstrike with v_gdi_a10.w3d
; 
;***************************************************************************************


; ****************************** Aircraft

-0	Create_Real_Object,		7, "GDI_A10_Flyover"
-0 	Play_Animation,			7, "V_GDI_A10.V_GDI_A10", 1

; ****************************** Path

-0	Create_Object,			8, "airstrike"
-0	Play_Animation,			8, "airstrike.airstrike", 0
-0	Attach_To_Bone,			7, 8, "PLANE"

; ****************************** Explosion

-140	Create_Object,			9, "X1G_AG_Effects", 0
-140	Play_Animation,			9, "X1G_Effects.X1G_Effects", 0

; ****************************** CleanUp

-400 	Destroy_Object, 7
-400 	Destroy_Object, 8
-400 	Destroy_Object, 9



Text announcements are missing, because I dont know a f... script for simple text messages (no, message_display_custom is bugged.).

You will need this files (x1g_effects is changed to have detonation at 0,0,0):

[Updated on: Sun, 22 February 2009 18:17]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Weapon Muzzle Flashes
Next Topic: moon?dds
Goto Forum:
  


Current Time: Sun Dec 22 08:47:37 MST 2024

Total time taken to generate the page: 0.00748 seconds