Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Timer_Expired
Re: Timer_Expired [message #371969 is a reply to message #371965] Fri, 13 February 2009 12:00 Go to previous messageGo to previous message
Genesis2001
Messages: 1397
Registered: August 2006
Karma:
General (1 Star)
Omar007 wrote on Fri, 13 February 2009 11:48

Seems to be a very good option Big Ups

Only one thing... (kinda stupid xD) What do i call to receive the custom??



in the class defintion, add:

void Custom(GameObject *o, int msg, int param, GameObject *s);


where,

GameObject *o -> the game object that the script is attached to.
GameObject *s -> the game object that sent the custom
int msg -> the message that was sent
int param -> the parameter that was sent with 'msg'
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Link To This Skin?
Next Topic: Script for aircrafts needed...
Goto Forum:
  


Current Time: Mon Dec 23 23:01:32 MST 2024

Total time taken to generate the page: 0.00830 seconds