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Re: Radar blips [message #369530 is a reply to message #369394] Fri, 30 January 2009 05:19 Go to previous message
pe21789 is currently offline  pe21789
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Registered: January 2007
Location: Germany
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Set RadarBlipnTop and RadarBlipnLeft (starting from RadarBlip1Top/RadarBlip1Left) to cover the UV positions for the radar blips
Blips should go from 1 to 5

Blip 1 is for humans (by default its a circle)
Blip 2 is for vehicles (by default its a triangle)
Blip 3 is for stationary objects (by default its a square)
Blip 4 is for objectives (by default its a star)
Blip 5 is for the bracket that is drawn when you are targeting an object



For example:
RadarBlip1Left=495
RadarBlip1Top=164

For more details read the bhs.txt ^^


http://pepe.strikeportal.de/transformers.png
 
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