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Re: Scripting question...NAVAL vehicles [message #369140 is a reply to message #368938] Tue, 27 January 2009 10:35 Go to previous messageGo to previous message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
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Colonel
solved problem #2, searched for hours:

It's an bug of the scripts:

You cannot use alternate objects in the purchase list as naval units, its presets are not recognized as such vehicles.
 
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