Very nice work reborn Thanks very much
class RTCChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if (Settings->EnableRTC) {
RequestTeamChange(Get_Player_Name_By_ID(ID));
}
}
};
ChatCommandRegistrant<RTCChatCommand> RTCChatCommandReg("!Swap",CHATTYPE_ALL,0,GAMEMODE_ALL);
class RTC2ChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if (Settings->EnableRTC) {
RequestTeamChange(Get_Player_Name_By_ID(ID));
}
}
};
ChatCommandRegistrant<RTC2ChatCommand> RTC2ChatCommandReg("!SWAP",CHATTYPE_ALL,0,GAMEMODE_ALL);
class RTC3ChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if (Settings->EnableRTC) {
RequestTeamChange(Get_Player_Name_By_ID(ID));
}
}
};
ChatCommandRegistrant<RTC3ChatCommand> RTC3ChatCommandReg("!swap",CHATTYPE_ALL,0,GAMEMODE_ALL);
You can cutt the code with "!Swap;!swap;!SWAP"
class RTC3ChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if (Settings->EnableRTC) {
RequestTeamChange(Get_Player_Name_By_ID(ID));
}
}
};
ChatCommandRegistrant<RTC3ChatCommand> RTC3ChatCommandReg("!Swap;!swap;!SWAP",CHATTYPE_ALL,0,GAMEMODE_ALL);
anyway, im gonna use my VET system for normall Points, no VET Points
[Updated on: Sat, 17 January 2009 06:02]
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