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Re: Release - C&C_Hourglass_Flying_BETA [message #366606 is a reply to message #366180] Thu, 08 January 2009 22:25 Go to previous messageGo to previous message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
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u6795 - I'd be willing to bet that if you had a vanilla data folder those texture problems would go away. Since almost no textures are from the original game, and some of those come through just fine, it's the only solution I can think of. Is there a grass.tga in your data folder?

Updated known bugs:

-AGT gun placement, some parts of AGT don't register as part of building
-HON/STRIP hut windows do not shatter correctly
-Tunnels need vehicle blockers, including tunnel hole entrance where Orcas can get stuck.
-End-game beacon zones not defined
-Infantry kill zones needed on rooftops to prevent cheap beaconing (no ramps!)
-Boulder near GDI Barracks missing collision settings
-In the middle tunnel (under the hill), the east exit that leads out to the dirt path is textured incorrectly.
-Build Dynamic Culling System needs to be run to squeeze some extra performance (VIS sectors will most likely not be done)





[Updated on: Thu, 08 January 2009 22:34]

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