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Re: Release - C&C_Hourglass_Flying_BETA [message #366544 is a reply to message #366180] Thu, 08 January 2009 16:06 Go to previous messageGo to previous message
Chuck Norris is currently offline  Chuck Norris
Messages: 312
Registered: July 2007
Karma:
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I'll further the point of heavy performance. I was surprised to start this map up and be greeted by a frame rate in the thirties. I usually get a solid and constant 100FPS (and if I disable v-sync, it's closer to 200FPS, usually more even). That's the difference between most maps and this one.

However, I do play with these options.

Resolution: 1600x1200
Anisotropic Filtering: 16x
Anti-aliasing: 8x (although I see no difference between it and 4x)
Anti-aliasing Transparency: enabled (Supersampling)
Shaders: enabled

Note too that I do strive for a constant 100FPS. I do see the difference between 60FPS and 100FPS, and in Renegade, I'm so used to the latter that less feels laggy, especially in the thirties.

Still, these settings work for most other maps, and my hardware is pretty good.

CPU: Core 2 Duo E8400 @ 4.05GHz
GPU: nVidia GeForce 8800GT OC
RAM: 4GB

I had to disable the Anti-aliasing transparency (although alot of foilage is known to lag with it set to Supersampling), turn down Anisotropic Filtering from 16x to 4x, turn down Anti-aliasing from 8x to 2x, and still didn't get my usual, but it didn't go much below 60FPS then.

Also, I want to note that it's worse in GDI's base than it is in Nod's.

I know I play with higher settings than most, but my hardware is severly overkill for the game. Most people with less will have to tone down the settings much more.

As for bugs, I sort of found one. An Orca is able to get stuck here. Yes, I know vehicles aren't supposed to go in there.



Besides these things, it's a great map. I like the rocket pods on top of the Advanced Guard Tower.
  • Attachment: OrcaStuck.jpg
    (Size: 708.00KB, Downloaded 864 times)


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