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Re: Scripts.dll/ssgm plugins on x64 systems [message #365905 is a reply to message #365904] Sat, 03 January 2009 22:32 Go to previous messageGo to previous message
saberhawk
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Zack wrote on Sat, 03 January 2009 23:28

When I compile my ssgm plugin on my computer (x86/32bit) it does great. When I compile it on a dedicated box (x64), it gives me LOTS of errors Sad


Said dedicated box likely does not have a proper build environment hooked up. Just use the binaries you compile on your computer, Renegade is all 32bit anyways. Wink
 
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