Doors to maps [message #364318] |
Sun, 21 December 2008 19:56 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma:
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General (1 Star) |
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I have a .gmax file of part of a level I'm making (deathmatch, no buildings). I have a W3D and .gmax of a working door I made. My question is: how do I put those doors in the map? Should I merge the gmax door into the level, or should I manually add each door in leveledit?
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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