Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Anti-spawn killing
Re: Anti-spawn killing [message #362992 is a reply to message #362978] Sat, 13 December 2008 08:25 Go to previous messageGo to previous message
u6795 is currently offline  u6795
Messages: 1261
Registered: March 2006
Location: Maryland
Karma:
General (1 Star)
EvilWhiteDragon wrote on Sat, 13 December 2008 08:20

Canadacdn wrote on Sat, 13 December 2008 06:58

The new RP2 has anti-spawnkilling measures in it. You know, because RP2 rocks.

If you read the above you'll see that a lot of people think that antispawnkill doesn't rock, so you know, apparently RP2 doesn't totally rock...

In Rp2 the situation is entirely different, and spawnkilling can be a huge problem. It's right that it's fixed, trust me.


yeah
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: A LOD problem
Next Topic: Custom skins for every player ingame (optional)
Goto Forum:
  


Current Time: Fri Feb 07 20:45:34 MST 2025

Total time taken to generate the page: 0.01267 seconds