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Re: A LOD problem [message #362760 is a reply to message #362736] |
Thu, 11 December 2008 19:49 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
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General (3 Stars) |
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Chuck Norris wrote on Thu, 11 December 2008 18:51 | It's not really that common that it happens, but I've seen it happen mostly to the Mammoth Tank, and on occasion, the MRLS (like what SSnipe mentioned). I tried the registry change, though I only changed the value from 10000 to 50000, not 50000000, and the Static_LOD_Budget reverted to the default of 10000 after play, wheras the Dynamic_LOD_Budget stayed at the 50000 I set it to. Not sure if that means it'll still do this or not, but I hardly ever notice it.
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Try doing it again, my values stayed up after I changed them, although I'm not sure this is doing exactly what we assume it is doing, it DOES work, just not how I would expect. I set them both to 10, not all the models went to crap lod, I think its possible that this might just be modifying what distance that start to load their next LODs at...
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A LOD problem
By: ErroR on Wed, 26 November 2008 10:52
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Re: A LOD problem
By: MGamer on Wed, 26 November 2008 17:21
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Re: A LOD problem
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Re: A LOD problem
By: cmatt42 on Sat, 29 November 2008 19:19
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Re: A LOD problem
By: _SSnipe_ on Thu, 27 November 2008 15:16
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Re: A LOD problem
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Re: A LOD problem
By: ErroR on Sun, 30 November 2008 02:57
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Re: A LOD problem
By: ErroR on Mon, 01 December 2008 07:16
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Re: A LOD problem
By: ErroR on Tue, 02 December 2008 11:52
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Re: A LOD problem
By: ErroR on Wed, 03 December 2008 07:40
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Re: A LOD problem
By: ErroR on Tue, 09 December 2008 13:12
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Re: A LOD problem
By: _SSnipe_ on Tue, 09 December 2008 14:33
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Re: A LOD problem
By: ErroR on Wed, 10 December 2008 04:50
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Re: A LOD problem
By: ErroR on Wed, 10 December 2008 08:03
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Re: A LOD problem
By: ErroR on Fri, 12 December 2008 05:39
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Re: A LOD problem
By: jonwil on Fri, 12 December 2008 16:10
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Re: A LOD problem
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Re: A LOD problem
By: Veyrdite on Fri, 19 December 2008 00:57
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