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Re: Weapon Drops/Keeping the Weapon [message #361319 is a reply to message #361001] Thu, 04 December 2008 06:44 Go to previous messageGo to previous message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma:
General (1 Star)
You could also replace

		if (rnd <= 5)
		{
			Commands->Apply_Damage(sender,99999,"Explosion_Mine_Remote_01",0);

			char input[256];
			_snprintf(input,sizeof(input), "ppage %d [RC] You picked up a bomb-backpack, haha its blowed.", Get_Player_ID(sender));
			Console_Input(input);
		}


With

		if (rnd <= 0)
		{
			Commands->Apply_Damage(sender,99999,"Explosion_Mine_Remote_01",0);

			char input[256];
			_snprintf(input,sizeof(input), "ppage %d [RC] You picked up a bomb-backpack, haha its blowed.", Get_Player_ID(sender));
			Console_Input(input);
		}


So you can easily set it back on if you deside to use it later Wink
This is always FALSE because the random number can't become 0. The range is only 1-100 Razz (for all ppl that don't know much about programming)


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