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Re: Release : GDI Funhouse barracks. [message #355774 is a reply to message #355730] Sat, 25 October 2008 13:34 Go to previous messageGo to previous message
Di3HardNL is currently offline  Di3HardNL
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Registered: December 2006
Location: Netherlands
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madrackz wrote on Sat, 25 October 2008 07:26

LOL thats awesome, how did you got hat PUB in the MCT Wall? better say how did you remove the wall?


Just edit mgbar_int_n.w3d Very Happy then bolean the big box that normally is closed from all sides.

I got a tip for editing interriors by the way.
Open up mgbar_int_n.w3d Save the gmax scene. Delete all the meshes. Then save as mgbar_int_n.w3d (nothing will be in there) Then edit another file like mgbar_ag_1.w3d. Merge the mbar_int_n there. And add more stuff. The names dont matter anymore then. So save again as mgbar_ag_1.w3d and you will see all the mgbar_int_n.w3d files will still work properly Wink

I hope you understand rackz. If not then i might be alittle bit to drunk Laughing



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