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Home » General Discussions » Heated Discussions and Debates » Tiberium Redux: Superweapons damage (Like Renegade or like Tiberium Wars???)
Re: Tiberium Redux: Superweapons damage [message #354804 is a reply to message #354766] Fri, 17 October 2008 16:44 Go to previous messageGo to previous message
Omar007 is currently offline  Omar007
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Registered: December 2007
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Cabal8616 wrote on Fri, 17 October 2008 21:43

Maybe have multiple beacons? One that's designed to kill a single structure, another that's designed for more spread damage, but doesn't insta-kill.


Eventually we wanted 1. We do both in test version to look to it but 1 has to become the best.

BETA testers still welcome BTW Razz


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
 
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