Re: Odd vehicle nod glitch [message #353408 is a reply to message #353244] |
Sun, 05 October 2008 22:38 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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The colour is determined by the sky colour below the map. Blue hell is simply when the game has a server/client collision issue and makes the vehicle propel itself with exhilarating speeds down under the map. Because it is going so fast, it skips the death-zone under the map and just keeps going.
You can simulate this by editing your vehicle stats when hosting a one-player game (console command edit_vehicle) and settings the aero-dynamic drag to a negative number and driving downhill.
EDIT: Rector st?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sun, 05 October 2008 22:40] Report message to a moderator
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