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Re: Odd vehicle nod glitch [message #353408 is a reply to message #353244] Sun, 05 October 2008 22:38 Go to previous messageGo to previous message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
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General (1 Star)
The colour is determined by the sky colour below the map. Blue hell is simply when the game has a server/client collision issue and makes the vehicle propel itself with exhilarating speeds down under the map. Because it is going so fast, it skips the death-zone under the map and just keeps going.

You can simulate this by editing your vehicle stats when hosting a one-player game (console command edit_vehicle) and settings the aero-dynamic drag to a negative number and driving downhill.

EDIT: Rector st?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sun, 05 October 2008 22:40]

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