Re: Improved harvester logic [message #353152 is a reply to message #352999] |
Sat, 04 October 2008 07:18 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma:
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General (2 Stars) |
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Seeing as how in LE, there's startup, idle, and shut down sounds for the harvester, I figured there were plans at one point to make them driveable. Plus, they were controllable in every C&C game I know of, not just TS, lol...
There were tons of features that were planned for Renegade, but since EA has incredibly shitty game management, yeah.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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