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Re: Custom Powerups [message #350633 is a reply to message #350256] Fri, 12 September 2008 14:30 Go to previous messageGo to previous message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma:
General (3 Stars)
Permabanned for trying and failing DDoS
To Test it use this:

class RepGunChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
		GameObject *obj = Get_GameObj(ID);
		  Commands->Give_Powerup(obj, "POW_IonCannonBeacon_Ai",false);

        }
};
ChatCommandRegistrant<RepGunChatCommand> RepGunChatCommandReg("!rep",CHATTYPE_ALL,0,GAMEMODE_AOW);
 
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