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Home » Renegade Discussions » Tactics and Strategies » Nod vs. GDI (Vehicles)
Re: Nod vs. GDI (Vehicles) [message #343167 is a reply to message #343090] Sun, 27 July 2008 19:41 Go to previous messageGo to previous message
NukeIt15 is currently offline  NukeIt15
Messages: 987
Registered: February 2003
Location: Out to lunch
Karma:
Colonel
Quote:

Med : Purely because a hotwire can out-repair a light and therefore should never lose a battle against one.


Both sides have an advanced engineer class. Neither tank can realistically do more damage-per-second than said advanced engineer class can repair. Saying that there could be a Hotwire about to repair the Med is pointless, because if Nod has its shit together there are Technicians backing up their tanks as well. I'll do you one better- give each driver 1000 credits. Who has the leftover cash to buy that advanced engineer? Arguments based on "what if X player has..." can go on all day, and in the end there still won't be a clear-cut advantage. Either the vehicle stands on its own merits, or it doesn't- what it has behind it in support is irrelevant.



"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine

Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
 
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