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Re: Changelist for scripts.dll 4.0 [message #336754 is a reply to message #336747] Sun, 22 June 2008 13:33 Go to previous messageGo to previous message
Scrin is currently offline  Scrin
Messages: 1310
Registered: January 2007
Location: Cold City
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General (1 Star)

my main suggestion which should be added (with ss)
add True RGB collor (12) code inside hud..err.. TT.ini to main screen's (top) weapon image icons...(default icons have green collor, 3.4.4.scripts got code to change collor for weapon icons only for custom hud displaying (by default right corner on your game screen, whare you can see your bullets amount, but havent code to do same feature with main weapon icons (i talk about this---> (your 4.0 bug fix quote): ''
jonwil wrote on Sun, 22 June 2008 03:55


A change to the "next weapon" and "previous weapon" code so it will skip weapons that are empty. You can still use the number keys (1 for pistol, 2 for rifle etc) to access these weapons.
This code will also not skip weapons that have a zero ammo count

'''
to make clear what the hell i talked about i can say in easy form: when you have like all or half weapons in wol game and you got all of weapons from bumber '7' and you need to swap like from sbh laser rifle to railgun or repair gun,you look at small green weapon icons on your screen's top (laser gun,laser chaingun/rail/pic/repair...) so this icons must have feature inside TT.ini to set WeaponIconCollor=12 (true .dds RGB) (but keyword ''WeaponIconCollor'' already have in 3.4.4, so you can create some new keyword...?)

here screenshot: (i send pm with that SS to Saberhawk and to Jerad Grey long time ago ,but i have no answers. (these 2 dudes keep ignoring me for some fucking weird reason!)

why not add this good feature?
http://img95.imageshack.us/img95/4583/pleasehelpnp7dq9.jpg





 
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